Tuesday, 9 September 2014

Destiny and the rise of battle-tested video games

It's taken 500 people five years to produce and is intended to be the first part in an ongoing space opera that will span multiple games over the next decade. The studio behind it, Bungie, was given a budget bigger than many Hollywood blockbusters after the success of its earlier Halo games.
 Yet it still felt the need to first host an "alpha" and then a "beta" public test fairly late in the day, allowing large numbers of players the chance to shoot-and-loot across fairly extensive areas of the unfinished title for free. If publisher Activision was confident enough to boast that Destiny would be the "best-selling new video game IP [intellectual property] in history" in February, why were these two trials subsequently needed?Was it really to make a better game, or could it be a tactic to hook gamers into pre-ordering new titles?

Games developers have long carried out tests to collect valuable data and feedback that they can then use to shape their finished products. In fact, the idea of public alphas and betas has been around on the PC for a long time, with shooters such as Unreal Tournament and Counter-Strike popularising the concept in the late 1990s.

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